Dictionary Definition
simulated adj
1 not genuine or real; being an imitation of the
genuine article; "it isn't fake anything; it's real synthetic fur";
"faux pearls"; "false teeth"; "decorated with imitation palm
leaves"; "a purse of simulated alligator hide" [syn: fake, false, faux, imitation]
2 reproduced or made to resemble; imitative in
character; "under simulated combat conditions"
User Contributed Dictionary
English
Verb
simulated- past of simulate
Adjective
simulated- made to imitate something else; artificial
Extensive Definition
A simulation is an imitation of some real thing,
state of affairs, or process. The act of simulating something
generally entails representing certain key characteristics or
behaviours of a selected physical or abstract system.
Historically, the word had negative
connotations:
- …for Distinction Sake, a Deceiving by Words, is commonly called a Lye, and a Deceiving by Actions, Gestures, or Behavior, is called Simulation… Robert South (1643–1716)
However, the connection between simulation and
dissembling later
faded out and is now only of linguistic interest.
Simulation is used in many contexts, including
the modeling
of natural systems or human systems in order to gain insight into
their functioning. Other contexts include simulation of technology for performance
optimization, safety
engineering, testing,
training and education. Simulation can be
used to show the eventual real effects of alternative conditions
and courses of action.
Key issues in simulation include acquisition of
valid source information about the referent, selection of key
characteristics and behaviours, the use of simplifying
approximations and assumptions within the simulation, and fidelity
and validity of the simulation outcomes.
Classification and terminology
Historically, simulations used in different
fields developed largely independently, but 20th century
studies of Systems
theory and Cybernetics
combined with spreading use of computers across all those fields
have led to some unification and a more systematic view of the
concept.
Physical and interactive simulation
A computer simulation (or "sim") is an attempt to
model a real-life or hypothetical situation on a computer so that
it can be studied to see how the system works. By changing
variables, predictions may be made about
the behaviour of the system., and human systems in economics and social
science (the computational
sociology) as well as in engineering to gain insight
into the operation of those systems. A good example of the
usefulness of using computers to simulate can be found in the field
of network
traffic simulation. In such simulations, the model
behaviour will change each simulation according to the set of
initial parameters assumed for the environment.
Traditionally, the formal modeling of systems has
been via a mathematical
model, which attempts to find analytical solutions enabling the
prediction of the behaviour of the system from a set of parameters
and initial conditions. Computer simulation is often used as an
adjunct to, or substitution for, modeling systems for which simple
closed
form analytic solutions are not possible. There are many
different types of computer simulation, the common feature they all
share is the attempt to generate a sample of representative
scenarios for a model
in which a complete enumeration of all possible states would be
prohibitive or impossible.
Several software packages exist for running
computer-based simulation modeling (e.g. Monte
Carlo simulation and stochastic modeling) that
makes the modeling almost effortless.
Modern usage of the term "computer simulation"
may encompass virtually any computer-based representation.
Computer science
In Computer
science, simulation has some specialized meanings: Alan Turing
(1912-1954) used the term "simulation" to refer to what happens
when a digital computer runs a state transition table (runs a
program) that describes the state transitions, inputs and outputs
of a subject discrete-state machine. The computer simulates the
subject machine. Accordingly, in
theoretical computer science the term simulation
is a relation between state
transition systems, useful in the study of operational
semantics.
Less theoretically, an interesting application of
computer simulation is to simulate computers using computers. In
computer
architecture, a type of simulator, typically called an emulator, is often used to
execute a program that has to run on some inconvenient type of
computer, or in a tightly controlled testing environment (see
Computer architecture simulator). For example, simulators have
been used to debug a microprogram or sometimes
commercial application programs, before the program is downloaded
to the target machine. Since the operation of the computer is
simulated, all of the information about the computer's operation is
directly available to the programmer, and the speed and execution
of the simulation can be varied at will.
Simulators may also be used to interpret fault trees,
or test VLSI
logic designs before they are constructed. Symbolic
simulation uses variables to stand for unknown values.
In the field of optimization,
simulations of physical processes are often used in conjunction
with evolutionary
computation to optimize control strategies.
Simulation in education and training
Simulation is often used in the training of civilian and
military personnel. This usually occurs when it is prohibitively
expensive or simply too dangerous to allow trainees to use the real
equipment in the real world. In such situations they will spend
time learning valuable lessons in a "safe" virtual environment.
Often the convenience is to permit mistakes during training for a
safety-critical system.
Training simulations typically come in one of
three categories:
- "live" simulation (where real people use simulated (or "dummy") equipment in the real world);
- "virtual" simulation (where real people use simulated equipment in a simulated world (or "virtual environment")), or
- "constructive" simulation (where simulated people use simulated equipment in a simulated environment). Constructive simulation is often referred to as "wargaming" since it bears some resemblance to table-top war games in which players command armies of soldiers and equipment that move around a board.
In standardized
tests, "live" simulations are sometimes called "high-fidelity",
producing "samples of likely performance", as opposed to
"low-fidelity", "pencil-and-paper" simulations producing only
"signs of possible performance", but the distinction between high,
moderate and low fidelity remains relative, depending on the
context of a particular comparison.
Simulations in education are somewhat like
training simulations. They focus on specific tasks. The term
'microworld' is used to refer to educational simulations which
model some abstract concept rather than simulating a realistic
object or environment, or in some cases model a real world
environment in a simplistic way so as to help a learner develop an
understanding of the key concepts. Normally, a user can create some
sort of constructions within the microworld which will behave in a
way consistent with the concepts being modeled. Seymour
Papert was one of the first to advocate the value of
microworlds, and the Logo programming
environment developed by Papert is one of the most famous
microworlds.
Management games (or business simulations) have
been finding favour in business education in recent years. Business
simulations that incorporate a dynamic model enable experimentation
with business strategies in a risk free environment and provide a
useful extension to case study
discussions.
Examples in different areas
Truck simulator
A truck simulator provides an opportunity to
reproduce the characteristics of real vehicles in a virtual
environment. It replicates the external factors and conditions with
which a vehicle interacts enabling a driver to feel as if they are
sitting in the cab of their own vehicle. Scenarios and events are
replicated with sufficient reality to ensure that drivers become
fully immersed in the experience rather than simply viewing it as
an educational programme.
The simulator provides a constructive experience
for the novice driver and enables more complex exercises to be
undertaken by the more mature driver. For novice drivers, truck
simulators provide an opportunity to begin their career by applying
best practice. For mature drivers, simulation provides the ability
to enhance good driving or to detect poor practice and to suggest
the necessary steps for remedial action. For companies, it provides
an opportunity to educate staff in the driving skills that achieve
reduced maintenance costs, improved productivity and, most
importantly, to ensure the safety of their actions in all possible
situations.
Healthcare (clinical) simulators
Medical simulators are increasingly being developed and deployed to teach therapeutic and diagnostic procedures as well as medical concepts and decision making to personnel in the health professions. Simulators have been developed for training procedures ranging from the basics such as blood draw, to laparoscopic surgery and trauma care. They are also important to help on prototyping new devices for biomedical engineering problems. Currently, simulators are applied to research and development of tools for new therapies, treatments and early diagnosis in medicine.Many medical simulators involve a computer
connected to a plastic simulation of the relevant anatomy.
Sophisticated simulators of this type employ a life size mannequin
that responds to injected drugs and can be programmed to create
simulations of life-threatening emergencies. In other simulations,
visual components of the procedure are reproduced by computer
graphics techniques, while touch-based components are
reproduced by haptic
feedback devices combined with physical simulation routines
computed in response to the user's actions. Medical simulations of
this sort will often use 3D CT or
MRI scans of
patient data to enhance realism. Some medical simulations are
developed to be widely distributed (such as web-enabled simulations
that can be viewed via standard web browsers) and can be interacted
with using standard computer interfaces, such as the keyboard
and mouse.
Another important medical application of a
simulator — although, perhaps, denoting a slightly different
meaning of simulator — is the use of a placebo drug, a formulation that
simulates the active drug in trials of drug efficacy (see
Placebo (origins of technical term)).
History of simulation in healthcare
The first medical simulators were simple models
of human patients.
Since antiquity, these representations in clay
and stone were used to demonstrate clinical features of disease
states and their effects on humans. Models have been found from
many cultures and continents. These models have been used in some
cultures (e.g., Chinese culture) as a "diagnostic" instrument,
allowing women to consult male physicians while maintaining social
laws of modesty. Models are used today to help students learn the
anatomy of the musculoskeletal system
and organ systems.
Active models
Active models that attempt to reproduce living anatomy or physiology are recent developments.The famous
“Harvey” mannikin was developed at the University
of Miami and is able to recreate many of the physical findings
of the cardiology
examination, including palpation, auscultation, and electrocardiography.
Interactive models
More recently, interactive models have been developed that respond to actions taken by a student or physician. Until recently, these simulations were two dimensional computer programs that acted more like a textbook than a patient. Computer simulations have the advantage of allowing a student to make judgements, and also to make errors. The process of iterative learning through assessment, evaluation, decision making, and error correction creates a much stronger learning environment than passive instruction.Computer simulators
Simulators have been proposed as an ideal tool for assessment of students for clinical skills.Programmed patients and simulated clinical
situations, including mock disaster drills, have been used
extensively for education and evaluation. These “lifelike”
simulations are expensive, and lack reproducibility. A fully
functional "3Pi" simulator would be the most specific tool
available for teaching and measurement of clinical skills.
Such a simulator meets the goals of an objective
and standardized examination for clinical competence. This system
is superior to examinations that use "standard patients" because it
permits the quantitative measurement of competence, as well as
reproducing the same objective findings.
Classroom of the future
The "classroom of the future" will probably
contain several kinds of simulators, in addition to textual and
visual learning tools. This will allow students to enter the
clinical years better prepared, and with a higher skill level. The
advanced student or postgraduate will have a more concise and
comprehensive method of retraining — or of incorporating new
clinical procedures into their skill set — and regulatory bodies
and medical institutions will find it easier to assess the
proficiency and
competency of individuals.
The classroom of the future will also form the
basis of a clinical skills unit for continuing education of medical
personnel; and in the same way that the use of periodic flight
training assists airline pilots, this technology will assist
practitioners throughout their career.
The simulator will be more than a "living"
textbook, it will become an integral a part of the practice of
medicine. The simulator environment will also provide a standard
platform for curriculum development in institutions of medical
education.
Military simulations
Military
simulations, also known informally as war games, are
models in which theories of warfare can be tested and refined
without the need for actual hostilities. They exist in many
different forms, with varying degrees of realism. In recent times,
their scope has widened to include not only military but also
political and social factors. Whilst many governments make use of
simulation, both individually and collaboratively, little is known
about the model's specifics outside professional circles.
Finance
In finance, computer simulations
are often used for scenario planning. Risk-adjusted net
present value, for example, is computed from well-defined but
not always known (or fixed) inputs. By imitating the performance of
the project under evaluation, simulation can provide a distribution
of NPV over a range of discount rates and other
variables.
City simulators / urban simulation
A city simulator can be a game but can also be a tool used by urban planners to understand how cities are likely to evolve in response to various policy decisions. UrbanSim (developed at the University of Washington), ILUTE (developed at the University of Toronto) and Distrimobs (developed at the University of Bologna) are examples of modern, large-scale urban simulators designed for use by urban planners. City simulators are generally agent-based simulations with explicit representations for land use and transportation.Flight simulators
A flight simulator is used to train pilots on the
ground. It permits a pilot to crash his simulated "aircraft"
without being hurt. Flight simulators are often used to train
pilots to operate aircraft in extremely hazardous situations, such
as landings with no engines, or complete electrical or hydraulic
failures. The most advanced simulators have high-fidelity visual
systems and hydraulic motion systems. The simulator is normally
cheaper to operate than a real trainer aircraft.
Home-built flight simulators
Some people who use simulator software, especially flight simulator software, build their own simulator at home. Some people — in order to further the realism of their homemade simulator — buy used cards and racks that run the same software used by the original machine. While this involves solving the problem of matching hardware and software — and the problem that hundreds of cards plug into many different racks — many still find that solving these problems is well worthwhile. Some are so serious about realistic simulation that they will buy real aircraft parts, like complete nose sections of written-off aircraft, at aircraft boneyards. This permits people to simulate a hobby that they are unable to pursue in real life.Robotics simulators
A robotics simulator is used to create embedded
applications for a specific (or not) robot without being dependent
on the 'real' robot. In some cases, these applications can be
transferred to the real robot (or rebuilt) without modifications.
Robotics simulators allow reproducing situations that cannot be
'created' in the real world because of cost, time, or the
'uniqueness' of a resource. A simulator also allows fast robot
prototyping. Many robot simulators feature physics
engines to simulate a robot's dynamics. A lot of simulators are
based on open-source projects such as (Orca OpenSim) and commercial
projects (Marilou Robotics
Studio, Webots, Microsoft Robotics
Studio, Visual
Components)
Marine simulators
Bearing resemblance to flight simulators, marine simulators train ships' personnel. The most common marine simulators include:- Ship's bridge simulators
- Engine room simulators
- Cargo handling simulators
- Communication / GMDSS simulators
Simulators like these are mostly used within
maritime colleges, training institutions and navies. They often
consist of a replication of a ships' bridge, with operating
desk(s), and a number of screens on which the virtual surroundings
are projected.
Engineering, technology or process simulation
Simulation is an important feature in engineering
systems or any system that involves many processes. For example in
electrical
engineering, delay
lines may be used to simulate propagation
delay and phase shift
caused by an actual transmission
line. Similarly, dummy loads
may be used to simulate impedance
without simulating propagation, and is used in situations where
propagation is unwanted. A simulator may imitate only a few of the
operations and functions of the unit it simulates. Contrast with:
emulate.
Most engineering simulations entail mathematical
modeling and computer assisted investigation. There are many cases,
however, where mathematical modeling is not reliable. Simulation of
fluid dynamics problems often require both mathematical and
physical simulations. In these cases the physical models require
dynamic
similitude. Physical and chemical simulations have also direct
realistic uses, rather than research uses; in chemical
engineering, for example, process simulations are used to give
the process parameters immediately used for operating chemical
plants, such as oil refineries.
Digital Lifecycle Simulation
Simulation solutions are being increasingly
integrated with CAx (CAD, CAM, CAE....) solutions and processes.
The use of simulation throughout the product lifecycle, especially
at the earlier concept and design stages, has the potential of
providing substantial benefits. These benefits range from direct
cost issues such as reduced prototyping and shorter time-to-market,
to better performing products and higher margins. However, for some
companies, simulation has not provided the expected benefits.
The research firm Aberdeen Group has found that
nearly all best-in-class manufacturers use simulation early in the
design process as compared to 3 of 4 laggards who do not.
The successful use of Simulation, early in the
lifecycle, has been largely driven by increased integration of
simulation tools with the entire CAD, CAM and PLM solution-set.
Simulation solutions can now function across the extended
enterprise in a
multi-CAD environment, and include solutions for
managing simulation data and processes and ensuring that
simulation results are made part of the product lifecycle history.
The ability to use simulation across the entire lifecycle has been
enhanced through improved user interfaces such as tailorable
user interfaces and "wizards" which allow all appropriate PLM
participants to take part in the simulation process.
Simulation and games
Main article: Simulation gameStrategy
games — both traditional and modern — may be viewed as
simulations of abstracted decision-making for the purpose of
training military and political leaders (see History of
Go for an example of such a tradition, or Kriegsspiel
for a more recent example).
Many other video games are simulators of some
kind. Such games can simulate various aspects of reality, from
business,
to government,
to
construction, to piloting
vehicles (see above).
See also
- Comparison of racing simulators
- Dissimulation
- Emulator
- Experimentation in silico
- Futures studies
- Mathematical model
- Medical simulation
- Merger simulation
- Mining Simulation
- Monte Carlo simulation
- Molecular dynamics
- Network Simulator
- Pharmacokinetics Simulation
- Placebo
- Placebo (origins of technical term)
- Similitude (model)
- Simulated reality
- Simulation language
- Scientific modeling
References
- Winsberg, Eric (1999) Sanctioning Models: The epistemology of simulation, in Sismondo, Sergio and Snait Gissis (eds.) (1999), Modeling and Simulation. Special Issue of Science in Context 12.
- Winsberg, Eric (2001), “Simulations, Models and Theories: Complex Physical Systems and their Representations”, Philosophy of Science 68 (Proceedings): 442-454.
- Winsberg, Eric (2003), Simulated Experiments: Methodology for a Virtual World, Philosophy of Science 70: 105–125.
- R. Frigg and S. Hartmann, Models in Science. Entry in the Stanford Encyclopedia of Philosophy.
- S. Hartmann, The World as a Process: Simulations in the Natural and Social Sciences, in: R. Hegselmann et al. (eds.), Modelling and Simulation in the Social Sciences from the Philosophy of Science Point of View, Theory and Decision Library. Dordrecht: Kluwer 1996, 77–100.
- P. Humphreys, Extending Ourselves: Computational Science, Empiricism, and Scientific Method. Oxford: Oxford University Press, 2004.
- Roger D. Smith: Simulation Article, Encyclopedia of Computer Science, Nature Publishing Group, ISBN 0-333-77879-0.
- Roger D. Smith: "Simulation: The Engine Behind the Virtual World", eMatter, December, 1999.
- Aldrich, C. (2003). Learning by Doing : A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences. San Francisco: Pfeifer — John Wiley & Sons.
- Aldrich, C. (2004). Simulations and the future of learning: an innovative (and perhaps revolutionary) approach to e-learning. San Francisco: Pfeifer — John Wiley & Sons.
- Percival, F., Lodge, S., Saunders, D. (1993). The Simulation and Gaming Yearbook: Developing Transferable Skills in Education and Training. London: Kogan Page.
- South, R., "A Sermon Delivered at Christ-Church, Oxon., Before the University, Octob. 14. 1688: Prov. XII.22 Lying Lips are abomination to the Lord", pp.519–657 in South, R., Twelve Sermons Preached Upon Several Occasions (Second Edition), Volume I, Printed by S.D. for Thomas Bennet, (London), 1697.
- Of Simulation and Dissimulation An essay by Francis Bacon.
- Wolfe, Joseph & Crookall, David, (1998). Developing a scientific knowledge of simulation/gaming . Simulation & Gaming: An International Journal of Theory, Design and Research, 29(1), 7–19.
- Bibliographies containing more references to be found on the website of the journal Simulation & Gaming.
- Cohen, Steve (2006). Virtual Decisions. Mahwah, New Jersey: Lawrence Erlbaum Associates.
- Hertel, J.P. (2002). Using Simulations to Promote Learning in Higher Education. Sterling, Virginia: Stylus.
- Saunders, D (Ed.). (2000). The International Simulation and Gaming Research Yearbook, volume 8. London: Kogan Page Limited.
Notes
External links
Organizations
- EUROSIM — Federation of European Simulation Societies
- Institute for Simulation and Training, University of Central Florida
- National Center for Simulation
- Simulation Interoperability Standards Organization
- The Society for Modeling and Simulation International (Formerly the Society of Computer Simulation)
- United States Defense Modeling and Simulation Office
- Worldwide Simulation Organizations List
- Winter Simulation Conference
- See list of organisations provided by the journal S&G.
- ACM special interest group on simulation.
- Liophant Simulation.
- Simulation Team - University of Genoa.
Education
- Simulated Medical Procedures
- Nuclear Reactor Simulation - Includes the PC-based Boiling Water Reactor Simulator Program.
- IMTEK Mathematica Supplement (IMS) for open source simulation lectures and packages.
- Simulation — An Enabling Technology in Software Engineering
- Simulation Education
- Worldwide Simulation Course List
- Clinical Training and Education Centre, University of Western Australia
- Multi-Paradigm Simulation Training
- McLeod Institute of Simulation Science
- The NSDL Scout Report - NSF
- Interactive Java Pressure Simulation Applet
simulated in Arabic: محاكاة
simulated in Catalan: Simulador
simulated in Danish: Simulation
simulated in German: Simulation
simulated in Spanish: Simulación
simulated in French: Simulation de
phénomènes
simulated in Indonesian: Simulasi
simulated in Italian: Simulazione
simulated in Hebrew: סימולציה
simulated in Lithuanian: Imitacija
simulated in Hungarian: Szimuláció
simulated in Dutch: Simulatie
simulated in Japanese: シミュレーション
simulated in Polish: Symulacja
(statystyka)
simulated in Portuguese: Simulação
simulated in Russian: Симулятор
simulated in Simple English: Simulation
simulated in Serbian: Симулација
simulated in Sundanese: Simulasi
simulated in Finnish: Simulointi
simulated in Swedish: Simulering
simulated in Turkish: Benzetim
simulated in Ukrainian: Моделювання
Synonyms, Antonyms and Related Words
affected, alike, aped, apocryphal, artificial, assumed, bastard, bogus, brummagem, colorable, colored, consimilar, copied, counterfeit, counterfeited, distorted, dressed up,
dummy, embellished, embroidered, ersatz, factitious, fake, faked, false, falsified, favoring, feigned, fictitious, fictive, following, garbled, homogeneous, hypocritical, identical, illegitimate, imitated, imitation, junky, like, make-believe, man-made,
mimicked, mock, nearly reproduced, not
unlike, perverted,
phony, pinchbeck, pretended, pseudo, put-on, quasi, queer, resembling, self-styled,
sham, shoddy, similar, smacking of, so-called,
soi-disant, something like, spurious, substitute, suggestive of,
supposititious,
synthetic, tin, tinsel, titivated, twisted, unauthentic, ungenuine, uniform with,
unnatural, unreal, warped